
CURSED CAPTAIN
Stylized undead pirate for an action-adventure title — full pipeline from concept sculpt to game-ready asset. Hand-painted PBR materials, complete rig, and a skull-serpent companion prop with its own blendshape library.
YEAR: 2025 — STYLIZED / BLENDER · ZBRUSH · SUBSTANCE
AURELIA VEX
MOBA hero character — semi-realistic warrior with layered tech-fantasy armor, a mechanical prosthetic arm, and an energy artifact. High-poly sculpt, retopology, PBR material suite, and a game-ready rig with ability VFX attachment points.
YEAR: 2024 — HERO CHARACTER / MOBA
AZURE DRAGON
Cinematic collectible sculpt — a gold-armored warrior entwined with a serpentine eastern dragon. Detailed scale work, flowing fin geometry, and ornate gilded armor built for high-end render and display. Presented in both final and clay passes.
YEAR: 2025 — CINEMATIC / ZBRUSH · BLENDER
CAPTAIN FENIX
Animated-feature style hero — a caped, grinning bird-mask character built for expressive cartoon animation. Clean deformation-ready topology, exaggerated silhouette, and a stretch-and-squash friendly rig for a mobile action platformer.
YEAR: 2024 — STYLIZED / BLENDER · SUBSTANCE
ORC WARLORD
High-fidelity AAA character — a battle-scarred orc in heavy bolted armor. Micro-detailed skin sculpt, hard-surface plating, and a full PBR texture set. Built to hold up in extreme close-up cinematic shots and hero-camera framing.
YEAR: 2023 — REALISTIC / ZBRUSH · MARMOSET

AŞKIN EFE KAYINOVA
Senior Game Artist · Fiber Games
Midnight Studios is an independent game art and 3D production studio creating high-quality, game-ready assets for modern interactive experiences. I specialize in stylized and realistic 3D art — characters, props, weapons, environments, and optimized real-time assets — combining strong visual direction with clean topology and production-ready execution.
Across every project I own the full pipeline: sculpting, modeling, retopology, UV mapping, baking, PBR texturing, and real-time optimization — while collaborating with multidisciplinary production teams.
TOOLS & EXPERTISE
- BlenderAdvanced
- ZBrushAdvanced
- Substance 3D PainterAdvanced
- Marmoset ToolbagAdvanced
- Unreal Engine 5Advanced
- Adobe PhotoshopProfessional
- ProcreateProfessional
- Autodesk MayaIntermediate
- UnityIntermediate
DEVELOPMENT
- Blender 3D ProductionUdemy · 2020
- Digital Sculpting with ZBrush2022
- Unreal Engine Game DevelopmentUdemy · 2024
- 3D Game Art Production PipelineUdemy · 2025
- Professional Game Artist DevelopmentSkillshare · 2026




